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目前顯示的是 5月, 2017的文章

太空戰士7 重製版

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Final Fantasy 7 Remake news: Cloud voice actor confirmed In the latest Final Fantasy 7 Remake news, we learn who will be playing the voice of Cloud Strife as we await for news about the anticipated release date of the PS4 HD update of a classic. 太空戰士7 重製版 消息 :克勞德 聲優確定! 在最新的"太空戰士7"重製版消息中,我們將知道誰將擔任 "克勞德 史特萊夫" 的聲優,我們迫不及待想知道這經典之作,預期的PS4 HD 的釋出日期的最新消息! (克勞德4ni !不過我期待的是薩飛螺絲啊~~~) Great Final Fantasy 7 Remake news! Voice actor Steve Burton has confirmed on Twitter that he will be reprising his role as Cloud Strife in the upcoming Final Fantasy 7 Remake. Burton had previously voiced the spiky-haired hero in a number of projects over the years, including Final Fantasy VII: Advent Children, Dissidia: Final Fantasy, World of Final Fantasy, and Kingdom Hearts. As such, it’s unsurprising that Square Enix would want to employ his talents for what is perhaps Cloud’s most significant outing to date, going from silent protagonists to outspoken hero in the upcoming r...

行走於黑暗

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此時,如同行走於黑暗般,縱使路途黑暗,我還有你相伴 明天有新的地方面試,有點不安跟沒自信, 對於失去的勇氣感到徬徨與不安, 不過,日子還是一天一天的流逝中, 以前有的語錄,逐漸忘卻,讓之前的好友提醒 一個人垃圾話越多,代表他活得越快樂! 我也很想念以前寫的小雞劇場, 內容只有白癡跟歡樂 我不知道我是從甚麼時候慢慢地失去那些重要的東西的 不過,我會把他們找回來的! 所以我最近要開始記錄一些生活不太營養的東西了!

Postmortem: Joel McDonald's Prune 反思: 喬爾麥當勞的 "修剪" 翻譯練習3

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Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees.Of breathing life into barren soil and thriving against all odds in a hostile, indifferent world. It’s a delicate dance to remove that which does not matter in favor of that which does. Prune is my love letter to trees. "修剪"是一款關於種植以及栽培植物的簡單歡樂,小型手機遊戲小品。 讓會呼吸的生命進入貧瘠的土壤中,並在一個敵對、不利於生長的環境下,茁壯的發展。 這是一曲優雅的舞蹈,去除掉那些無關緊要的事情。 修剪 是我給予樹木的情書。 The game was originally supposed to be a short two to three month project to get my feet wet as a solo indie game designer. I had a fair amount of experience as a designer on large AAA teams but had never put anything out on my own so I figured I should start as small as possible. Unfortunately, three months quickly turned into six months, and finally into a year and three months. 這遊戲本來應該是一個短暫約兩、三月、讓我這個獨力遊戲設計師,小試身手的專案。 作為曾是AAA團隊的設計師,我有相當多的經驗,但我從未獨自投入過任何東西,所以我希望這個專案規模盡可能的越小越好。不幸的是,三個月很快地就變成了六個月,最後變成了一年三個月。 I, along with the help of Kyle Preston and...